FTL is Mixer's in-house streaming protocol that allows for sub-second video latency. Almost all streaming services use the industry standard RTMP, which has a delay ranging from anywhere between 5 - 30 seconds. FTL on the other hand allows for almost no stream delay to Mixer channels! If you have Mixer added as a service on your Restream Dashboard, and you have strong network connection, you can get the most out of your stream by using FTL.
FTL only works on Mixer. Firstly, you would need to send your stream to Restream using a broadcasting software that supports Restream FTL.
Once we get your stream, we send the stream untouched to Mixer for that sweet sub-second delay. To accommodate the channels you have enabled that do not use FTL, we convert it to RTMP and send the stream normally to those channels.
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Restream FTL. What is Restream FTL? Learn what is FTL and how does it work. Written by Lawson Zeugin Updated over a week ago. Did this answer your question?Visit our support site. All Systems Operational. Mixer API Operational. Mixer Web Experience Operational. Mixer Xbox App? Skills Sparks and Embers Operational. Chat Operational.
What is Restream FTL?
Interactive API Operational. Notification Delivery Operational. Website Delivery Operational. Email Delivery Operational. Push Notification Delivery Operational. VOD Operational. VOD Uploads Operational. VOD Playback Operational. Video Ingestion Operational. Video Distribution Operational. Webhook Delivery? Degraded Performance. Partial Outage. Major Outage. Past Incidents Apr 13 Apr 12Mixer is a free video game streaming website and service owned by Microsoft.
Mixer was originally named Beam but was rebranded as Mixer due to the Beam name being unavailable in all regions. Mixer is in direct competition with Amazon's popular Twitch streaming service that also focuses on live broadcasts relating to video games. Both streaming services also have a small percentage of users who choose to stream video content relating to cosplay, food, live podcast recording, and casual conversation.
There are two official Mixer apps available for iOS and Android devices. The main Mixer app is used for viewing other streamers' broadcasts, commenting on streams, initiating co-hosting from your own channel, and for receiving alerts for when channels you follow go live. The iOS and Android Mixer Create app is used for broadcasting content to the Mixer streaming service from a smartphone or tablet.
Mixer Create can be used to live stream video footage from a device's webcam or even broadcast gameplay of mobile video games on the same device.
The official Mixer app for Microsoft's family of Xbox One consoles is used to watch Mixer broadcasts, follow and subscribe to accounts. It's very similar to the YouTube or Amazon Video app. The Xbox One Mixer app also allows for participation in a channel's chatroom.Palo alto unified school district salary schedule
Mixer's broadcasting functionality is actually integrated directly into the Xbox One's operating system so console owners can stream to Mixer from the Xbox One dashboard without using the app. There is not an official Mixer app for Windows 10 PCs.
Like the Xbox One, Mixer broadcasting is built directly into the Windows 10 operating system so for basic Mixer streaming, users do not need to download an extra app.
Sony's PlayStation 4 PS4 family of consoles do not have native support for Mixer nor do they have an official Mixer app. Mixer broadcasts can still be viewed on a PS4 by visiting the Mixer website via the console's web browser however and video game streamers can still broadcast their PlayStation gameplay to Mixer by using a capture card, a computer, and a copy of OBS Studio in the same way streaming to Twitch is done.
It's unlikely that Mixer integration will come to Sony's PlayStation consoles given that Microsoft owns both Mixer and Xbox which are direct market rivals. Mixer offers a very similar streaming service to Twitch that functions in an almost identical fashion. Here are four main differences between the two. Mixer's Mixer Create mobile app allows for the broadcasting of live video and mobile video games directly from a smartphone while the Twitch mobile app is restricted to just video broadcasting.
Mixer streaming is only natively available on the Xbox One. Neither is possible on the Nintendo Switch.
Mixer’s Faster Than Light streaming protocol explained
Mixer does offer more interactivity with streams via special sound effect buttons that can be pressed while watching. It also boasts direct integration with some video games such as Minecraft which allow for stream viewers to affect what happens in-game. Mixer supports co-streaming, a feature that enables several streamers to simultaneously broadcast gameplay from their own channels while displaying each other in a split screen presentation on all of the involved channels. It's kind of like The Brady Bunch opening credits but with gamers.
Mixer can be a good option for Windows 10 or Xbox One users who are new to streaming due to its native integration with each system. Being newer than Twitch, there's also a lot less competition on Mixer when it comes to finding a potential audience.
Twitch has way more users than Mixer and, as a result, it's much easier for viewers to find someone to watch on that platform.Video content has been getting a lot of love these past couple of years. Some of it is just for fun, but businesses are learning to rely on video to help them attract and engage an audience.
In live streaming, low latency critically influences the sense of immediacy of the video. That is, at least, the simplest way to understand it. Video latency, as a more specific application of the term, is used to describe the time between the capturing of a frame and the end user having it displayed on their screen. We express latency in units of time. Whether that particular value is good or bad — low enough or too high — is a whole other question. Online video streaming has a wide latency range, with higher values resting between 30 and 60 seconds.
To give you a reference of how high these values are, surveys show that more than half of video developers expect to achieve latencies of less than five seconds. Low latency comes with tradeoffs. Still, there are a number of cases where the tradeoff would be worth it.
Some, however, would be unimaginable at anything but low or ultra low. Here are the situations where low latency is called for:. But the more interactive your content becomes, the more timeliness becomes important. Latency is affected by several factors. You might be able to deal with some, but others could be too expensive or impractical to change.
Here are some of the most important things that can influence your live streaming latency:. You can do a lot to reduce the latency of your live streams simply by changing encoder settings, internet service providers, or the type of connection. But the real elephants in the room here are the streaming protocols and the role they play in providing a good streaming experience.
Real-Time Messaging Protocol
A streaming protocol is a set of rules that govern how data goes from the point of its origin to its destination. The open-source protocol released in found use in peer-to-peer video chat solutions like Google Hangout. The protocol is ideal for real-time data transfer and video conferencing. But you may have to compromise a bit on video quality, as speed is the main focus.
You also need a complex server setup to deploy WebRTC.Real-Time Messaging Protocol RTMP was initially a proprietary protocol developed by Macromedia for streaming audio, video and data over the Internet, between a Flash player and a server. Macromedia is now owned by Adobewhich has released an incomplete version of the specification of the protocol for public use. To deliver streams smoothly and transmit as much information as possible, it splits streams into fragments, and their size is negotiated dynamically between the client and server.
Sometimes, it is kept unchanged; the default fragment sizes are 64 bytes for audio data, and bytes for video data and most other data types.Beat saber unresponsive
Fragments from different streams may then be interleaved, and multiplexed over a single connection. With longer data chunks, the protocol thus carries only a one-byte header per fragment, so incurring very little overhead. However, in practice, individual fragments are not typically interleaved. Instead, the interleaving and multiplexing is done at the packet level, with RTMP packets across several different active channels being interleaved in such a way as to ensure that each channel meets its bandwidth, latency, and other quality-of-service requirements.
Packets interleaved in this fashion are treated as indivisible, and are not interleaved on the fragment level. The RTMP defines several virtual channels on which packets may be sent and received, and which operate independently of each other. For example, there is a channel for handling RPC requests and responses, a channel for video stream data, a channel for audio stream data, a channel for out-of-band control messages fragment size negotiation, etc. During a typical RTMP session, several channels may be active simultaneously at any given time.
When RTMP data is encoded, a packet header is generated. The packet header specifies, amongst other matters, the ID of the channel on which it is to be sent, a timestamp of when it was generated if necessaryand the size of the packet's payload. This header is then followed by the actual payload content of the packet, which is fragmented according to the currently agreed-upon fragment size before it is sent over the connection. The packet header itself is never fragmented, and its size does not count towards the data in the packet's first fragment.
In other words, only the actual packet payload the media data is subject to fragmentation.
Low latency: What it is and how to get it
An example is. Adobe has released a specification for version 1. Patent 7, appears to be one of them. Packets are sent over a TCP connection which is established first between client and server. They contain a header and a body which, in the case of connection and control commands, is encoded using the Action Message Format AMF.
The header is split into the Basic Header shown as detached from the rest, in the diagram and Chunk Message Header. The Basic Header is the only constant part of the packet and is usually composed of a single composite byte, where the 2 most significant bits are the Chunk Type fmt in the specification and the rest form the Stream ID.
Depending on the value of the former, some fields of the Message Header can be omitted and their value derived from previous packets while depending on the value of the latter, the Basic Header can be extended with 1 or 2 extra bytes as in the case of the diagramme that has 3 bytes in total c.
The Chunk Message Header contains meta-data information such as the message size measured in bytesthe Timestamp Delta and Message Type. The packet starts with a Basic Header of a single byte 0x03 where the 2 most significant bits b 00 define a chunk header type of 0 while the rest b00 define a Chunk Stream ID of 3.
The 4 possible values of the header type and their significance are:. The last type b11 is always used in the case of aggregate messages where, in the example above, the second message will start with an id of 0xC3 b and would mean that all Message Header fields should be derived from the message with a stream Id of 3 which would be the message right above it. The 6 least significant bits that form the Stream ID can take values between 3 and Some values have special meaning like 1 that stands for an extended ID format, in which case there will be 2 bytes following that.This article is going to provide a light over view of two different protocols available for streaming to Mixer.
FTL is great and is one of the appeals of streaming to the Mixer platform but it may not always be the best choice for every streamer in every scenario. Packet — a unit of data that is routed between an origin and a destination over the Internet.
Protocol — a set of rules governing the exchange or transmission of data between devices. UDP does not do any checks for lost packets, they simply disappear. UDP is used in applications that depend more on speed than reliability.
You may as why Mixer uses this protocol because your stream should be reliable, right? Well, it is. When you start your stream, your computer starts to send data packets straight to the ingest server one after the other in rapid succession.
This is what gives you that glorious sub second delay. If you stream, directly from your Xbox your only option is FTL. The handshake is a confirmation of a connection between the origin and destination.Best OBS Stream Settings For Mixer & Twitch - No More Dropped FPS 
The origin sends a packet to the destination, the destination confirms it and sends a packet back to the origin and then the origin proceeds to send all the information it wants. TCP is used in applications like Netflix where a few seconds delay between the user and the server are non-critical. You may also want to read about bitrate. I am the video wizard. I love video games and technology but I also love the outdoors. View all posts by aramyth. You are commenting using your WordPress.
You are commenting using your Google account. You are commenting using your Twitter account. You are commenting using your Facebook account. Notify me of new comments via email. Notify me of new posts via email.
This site uses Akismet to reduce spam. Learn how your comment data is processed. Skip to content This article is going to provide a light over view of two different protocols available for streaming to Mixer. Share this: Twitter Facebook. Like this: Like Loading Published by aramyth. Leave a Reply Cancel reply Enter your comment here Fill in your details below or click an icon to log in:. Email required Address never made public. Name required.RTMP denotes Real Time Messaging Protocol which initially was a protocol owned and designed by Macromedia for audio streams has also gained a lot of popularity due to its flawless video streaming.
But RTMP has several advantages which still make it the most used protocol to date. Live streaming as well as on-demand streaming is also supported by RTMP.
In a simple setup for the budding visionary, the Adobe Flash Media Server must be implanted first to encourage the transmission of Video or Audio information. The Video and Audio files are all embedded in this swf file format and along these lines you can send Video or Audio in any possible format and still playback in a similar Flash Player.
RTMP Streaming, in any event in a homely setup, can be accomplished without the loss of sweat. The way toward installing and setting up a Flash Media Server is quite easy and the technology is brilliant since it has been around for a long time now. You can transmit Video and Audio in different formats and interpretations, and additionally apply Security Features, for example, Player Verification. Adding to that, a standout feature amongst the most critical points of interest of RTMP, with regards to Live Broadcasts, is the low latency that is achieved while broadcasting a video.
Well it might sound bad but it is a fact that not all devices on earth today are front line Technology. We should talk Set Top Boxes for instance without the mention of a couple of astounding exemptions, we are discussing obsolete boxes pressed with Stone Age old Hardware and Software.
Still RTMP is used worldwide to date and has not gone obsolete. This is because of a few reasons. RTMP is basically an old and foolproof streaming technology that has been used for years now. The Flash Player which helps in viewing video streams through RTMP protocol is quite famous and used all over the planet. There are certain drawbacks of RTMP that has been found out, however, it still remains a platform favored by most. In conclusion, it must be noted that if your focus lies entirely upon live streaming then RTMP is surely the protocol which you give your venture a successful future.
Your email address will not be published. Save my name, email, and website in this browser for the next time I comment. What is RTMP? How does RTMP streaming work? In order to deliver a live video shot with a mobile camera, some native cellular applications use RTMP archives. One of the most notable advantages of RTMP streaming is that it has the capability to commence an advanced search. With a real-time streaming protocol, the player can look for a lesser latency than HTTP enabled video streams.
A Flash Player is required to relish this feature. One of the favored talents of RTMP is versatile streaming playback, wherein numerous bitrates and resolutions of content are given to a video player, empowering the best resolution to play in the given current system speeds.
Almost all live streaming occasions for in-browser PC playback require a video player that backs Flash-based rendering and RTMP playback.What is influenzinum
The browser for Apple i. In the event that Internet Explorer 8, 9, and 10 supports are required for your live streaming arrangement, RTMP streaming will remain at the top.
Additionally, on the off chance that you require close to zero latency on a live stream, HTTP streaming will most probably not address your issues while RTMP can. HTTP tools require more bundles to collect on the server before sending them to the video player.
Shahidur Rahman on August 3, at pm. It is a good article. Submit a Comment Cancel reply Your email address will not be published. Search for:.
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